Website + API, MySQL / PostgreSQL / MongoDB, realtime, DevOps (gea-hub + gea-agent), apps and games. Copy, paste, done.
Plan your addresses first. One domain is the website AND the API every app and game calls; realtime gets its own sub-domain.
Ubuntu, PHP 8.3, MySQL / PostgreSQL / MongoDB, Redis, Nginx, Supervisor.
Default: MySQL / MariaDB, utf8mb4 + word search. Using PostgreSQL or MongoDB? Skip this step.
Instead of MySQL: PostgreSQL 15+, the same system, nothing else to change.
Instead of MySQL: MongoDB 7+ as a replica set, so saves stay atomic.
Unzip, composer install, fill .env, load the system data.
Bought the Python backend? It replaces the Laravel code: one venv, one systemd service, Nginx in front. Same database, same editor, same apps.
One server block, certbot for HTTPS.
Cache and queue on Redis.
One line runs every scheduled job.
Supervisor keeps 2 workers alive.
Optional: /api/view from memory.
Optional: events between projects.
Safe update, then health checks.
For live screens, chat and multiplayer games. Apps and games find it by themselves through your website.
One Go program on ONE machine (your admin server), set up by one script: your backend manages every server through its API.
The part that goes on EVERY server you manage. Your backend asks the hub for a one-line command; paste it on the server and the agent installs itself: metrics, inventory and the ops your backend runs — only what its config allows.
Domains in, servers mapped by IP or label, Nginx + HTTPS written and kept up to date by the hub.
Set once in the Studio, written into every app and game you download. Never edit the name or ID by hand.
Your website as an Android / iOS app. The only setting is the website address.
One code for Android and iOS. The Studio writes the screens; you build.
Kotlin + Jetpack Compose. Open in Android Studio and press Run.
SwiftUI for iPhone and iPad. Needs a Mac with Xcode 26.
Unity 6 LTS. The Studio writes the game into your folder; Unity only opens it and builds.